Drawer 10 · 131 notes · 24 people · 2005–2026

Product design & UX

Design craft, UX, taste, and working with designers

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Answers from Product design & UX notes, cited
Lenny’s Newsletter · Free post♥ 363

How to develop product sense

Mar 15, 2022 · 18 min

Jules Walter argues that product sense is a learned skill rather than an innate talent, defined as consistently crafting products that have the intended impact on users through empathy and creativity. He offers four…

SVPG · Marty CaganMay 11, 2010

An Open Letter To The Design Community

May 11, 2010 · 8 min

Marty Cagan, a consultant who works mainly with CEOs and product leaders, writes an open letter to designers about common mistakes that undermine their impact on products. He argues that designers should be involved…

SVPG · Marty CaganSep 24, 2014

The Internal Agency Model

Sep 24, 2014 · 3 min

Marty Cagan argues that UX designers often work in isolation, going off for days or weeks to produce a polished 'grand reveal,' a pattern he calls the 'internal agency model.' This breaks down because requirements and…

SVPG · Marty CaganSep 14, 2006

Product Management vs. Product Design

Sep 14, 2006 · 5 min

Cagan argues that many product teams neglect design, leaving products with weak user experiences because the design roles that shape usability and emotional appeal are missing. He lays out four design roles that work…

SVPG · Marty CaganApr 16, 2007

Design vs. Implementation

Apr 16, 2007 · 5 min

Cagan argues that user experience design should be completed before implementation begins, even though requirements/design and implementation/testing can each be run in parallel within their own pairs. He explains that…

SVPG · Marty CaganAug 29, 2016

The Product Designer Role

Aug 29, 2016 · 5 min

Marty Cagan argues that a company building its first in-house design team should not simply recreate the old agency model, where designers received specs and produced screens. Modern product designers work continuously…

SVPG · Marty CaganFeb 22, 2007

Great Products By Design

Feb 22, 2007

Marty Cagan argues that great products are not accidents but follow from a set of consistent principles. He lists ten truths, centered on the primacy of user experience design, the need to test ideas with real users…

SVPG · Marty CaganAug 30, 2006

Usability vs. Aesthetics

Aug 30, 2006 · 3 min

Cagan argues that most websites are hard to use, ugly, or both, and that even companies that invest in design often fall short. He observes that interaction designers tend to produce usable but dull sites, while visual…

SVPG · Marty CaganJan 6, 2011

Beyond Usability

Jan 6, 2011

Cagan argues that the product design field should expand its focus well beyond usability. Usability still matters and can differentiate products, especially in enterprise software, but the harder question is whether…

SVPG · Marty CaganDec 27, 2018

Design in Enterprise Software Companies

Dec 27, 2018 · 5 min

Chris Jones argues that enterprise software companies often underinvest in product design because they assume only end users benefit from it, when design also drives buyer decisions. He contends that the product itself…

SVPG · Marty CaganApr 4, 2010

The Domesticated Computer

Apr 4, 2010 · 3 min

Marty Cagan recalls his early-1980s work at HP Labs, where research head Joel Birnbaum asked why most people dislike their computers, and proposed the idea of a 'domesticated computer' that adapts to people rather than…

Product Talk · Teresa TorresJun 24, 2013

Grinding It Out

Jun 24, 2013

“As I mentioned last week, I'm working with a design intern this summer. We were talking about the over all design process, when I argued, when you get to the ideation stage you have to grind it out. I like this metaphor. You can't just have one or”

HEY World · Jason FriedOct 7, 2025

When design drives behavior

Oct 7, 2025

Jason Fried argues that the most interesting design is the kind that changes how people behave, not just how something looks or works. He uses the power reserve indicator on the A. Lange & Söhne Lange 1 watch as an…

SVPG · Marty CaganDec 15, 2008

Pleasure is Not the Absence of Pain

Dec 15, 2008

Marty Cagan argues that removing usability problems and bugs only gets a product to the absence of pain, which is not the same as delighting users. Great products cause pleasure, sometimes from raw value, but often from…

The Looking Glass · Julie Zhuo♥ 159

When AI Has Better Taste Than You

Jun 24, 2025

Julie Zhuo argues that as AI systems get better at producing polished work, the traditional signals of skill and craft are eroding, pushing people to ask what human contribution still matters. The essay frames this…

HEY World · Jason FriedJan 14, 2026

Great design was a Cuisinart

Jan 14, 2026

Jason Fried argues that the original Cuisinart food processor is a near-perfect example of interface design. Its two large paddle buttons, one latching for continuous ON and one spring-loaded for momentary PULSE/OFF…

HEY World · Jason FriedJan 5, 2026

The big regression

Jan 5, 2026 · 3 min

Jason Fried describes staying in a brand-new rental house packed with smart-home technology and finds it worse than basic, older equipment. Lights, a TV, a dishwasher that needs an app, a thermostat, and an alarm panel…

Lenny’s Newsletter♥ 335

How Linear builds product

Sep 26, 2023 · 15 min
Subscriber post — summary only

Lenny Rachitsky profiles how Linear, the project-management tool, builds its product, based on an interview with CEO Karri Saarinen. The post's core argument is that a small, craft-focused setup works well: no dedicated…

Lenny’s Newsletter · Free post♥ 46

The PM 🤝 Design Partnership

Mar 23, 2021 · 13 min

Katie Dill, a design leader who has worked with hundreds of PMs, offers five practical tips for building a strong product management and design partnership. She argues that PMs and designers share the same goal of…

The Looking Glass · Julie Zhuo♥ 75

How to Stop Complaining About Your Software

Sep 9, 2026
Subscriber post — summary only

Julie Zhuo's paid essay opens with Andy Warhol's point that every Coke tastes the same regardless of who drinks it, then uses that idea to frame a discussion of software. The piece appears to argue that digital products…

HEY World · Jason FriedNov 18, 2025

Quality: The Concept2 RowErg

Nov 18, 2025

Jason Fried, co-founder of Basecamp, praises the Concept2 RowErg indoor rowing machine as a benchmark of product quality. He describes its simple, durable construction, low maintenance, easy assembly and compact…