Product Talk · Free post · Product design & UX · Execution, roadmaps & process

Grinding It Out

Teresa TorresJun 24, 2013
SourceProduct Talk
KindFree post
PublishedJun 24, 2013
Originalproducttalk.org ↗
N:

Teresa Torres argues that good design comes from deliberately generating many ideas rather than waiting for a single flash of insight. She notes that the effortless-seeming "a-ha" moment rests on a lot of prior work, and that a strong design often takes ten or twenty iterations to emerge. Her practice is to identify the two or three make-or-break areas of a tricky problem, brainstorm around twenty-five options, sleep on it, and repeat. Even when the first idea wins, the exploration deepens understanding of the problem and improves the final result. For product managers, this is a reminder that volume of exploration, and tolerance for weak early ideas, is a discipline worth practicing.

01Key takeaways

  • Expect the first ideas to be weak and generate many more before judging.
  • Focus exploration on the few areas most likely to make or break the solution.
  • Use sleep or time away to return with fresh perspective on the same problem.
  • Treat exploring alternatives as valuable even if you end up with your first idea.
  • Withhold quality judgments during ideation so you can reach better ideas that build on weaker ones.

02Key sections

The grind as a metaphor
Torres frames ideation as something you must push through, not something that simply arrives. Good ideas are rarely the first ones generated.
Why the a-ha moment is misleading
Sudden insights look effortless only because the preceding work is forgotten. Creative breakthroughs usually sit on top of sustained effort.
Her iteration routine
She targets the two or three areas that will make or break a design, generates many options for each, and returns to the problem after sleeping on it.
Value beyond the final answer
Even when the first design is kept, considering alternatives improves it and deepens understanding of the problem being solved.
Suspending judgment
Bad ideas are a necessary path to good ones, and good ideas often build on earlier weak attempts, so all ideas matter during this phase.

03From the post

“As I mentioned last week, I'm working with a design intern this summer. We were talking about the over all design process, when I argued, when you get to the ideation stage you have to grind it out. I like this metaphor. You can't just have one or”

“You have to generate a lot of ideas and if you are lucky one or two of them might be good.”Teresa Torres · Product Talk
“But it might take 10 or 20 iterations before you get to a good design.”Teresa Torres · Product Talk
“I do always get a better understanding of the problem I'm trying to solve.”Teresa Torres · Product Talk

Summary and takeaways written by PM Atlas; quotes are short excerpts. © the original author.