Lenny’s Newsletter · Subscriber post · Building AI products · Execution, roadmaps & process

How I built LennyRPG

Turning 300+ episode transcripts into a fun, playable game with AI

Lenny RachitskyMar 17, 202623 min♥ 328
SourceLenny’s Newsletter
KindSubscriber post
PublishedMar 17, 2026
Readers♥ 328
Originallennysnewsletter.com ↗
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Designer Ben Shih describes building LennyRPG, a Pokémon-style pixel game where players meet and quiz Lenny's Podcast guests using transcripts from 300+ episodes. The post walks through his AI-assisted workflow: defining the idea visually, generating a PRD via AI interview, prototyping in Phaser after pivoting from RPG-JS, scaling with CLI tools for quiz and avatar generation, and adding a Supabase leaderboard. It also announces Lenny's release of his newsletter and transcript archive for AI use.

Subscriber post — summary only

01Key takeaways

  • Spend extra time on the core idea and PRD; these largely determine how smoothly the AI-assisted build goes.
  • Let an AI interview you to draft a PRD, then answer its questions, which surfaces gaps in your assumptions.
  • Check open source libraries early, but be ready to pivot when a framework fights your core mechanics.
  • Ask the AI to log attempts and fixes in a Markdown file so it keeps context as the codebase grows.
  • Turn repetitive manual steps, such as enriching data and generating assets, into CLI tools run in bulk.

Summary and takeaways written by PM Atlas; quotes are short excerpts. © the original author.